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Completely agree about big integers. I expect that the next generation of programming languages will offer a "number" type that's big integer or decimal by default, and then allow engineers to refine the type as an optimization. One trouble is the data storage layer - typical database fields are fixed size and don't naturally accommodate big integers. Thus where MMOs are concerned, using big integers will still require some deliberate effort.



Sounds like common lisp (though I doubt it was the first to have a flexible number type).


Lisp before Common Lisp had it. But the Common Lisp language sorted it out, such that other languages copied it partly.


python has this now after 2.5, iirc. it's handy when you want an unbounded calculator =D




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