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Ask HN: Got rejected by YC 6-12 months ago? Where are you now?
61 points by vaksel on April 7, 2009 | hide | past | favorite | 56 comments
I'd like to see where those people who got rejected by YC ended up. Did you finish your product? Abandoned the idea? Still working on it?



Quit job to work on it anyway. Old company has problems (with itself and with me) and I never fitted in to begin with. Have lots of stock from that stint, and good friends to bank on.

Cobbling together prototype, teaching myself the NLP and plan on combining it with some techniques I learned in vision research. Figure that I can better pitch it to my risk-averse fwenz once I can wow them with something...

I don't understand why everyone sees a rejection or acceptance to YCombinator or TechStars as such a big deal. It's like college admissions. They are only two shops, with fairly limited resources, and limited means of assessing candidates. If you didn't make it, and you think that your idea really has some serious long-term stock, then keep at it.


We were rejected (back in the day when we weren't working on JamLegend). Now we're looking for people to join us on our mission in San Francisco.

Oddly enough, we're close friends with a lot of the YC companies. The honest truth that every YC company (and LaunchBox, Techstars, etc.) will tell you is that you still have 95% of the work to do, YC helps you get started, but afterwards you sink and swim with the rest of the startups out there.


Hey Lex, met a while back at SF beta i think. Hope all is well!


Gained great traction and received funding from a top tier angel a month ago. Thanks for asking - it is an interesting thought experiment to look back and consider "alternative" futures.

Because we did not get into YC, we were able to iterate freely on a big idea and get to where we are right now. But we took longer than expected in a much more painful way.

My sense is that if we did get into YC, we would have a much easier time, but probably would have settled on a smaller goal.

Worth pondering over.


Is it possible your smaller goal was the very reason why you did not get into YC? So to further your thought experiment, you may only have gotten into YC if you agreed to make your goal bigger, you would have had an easier time, and your startup would have been sold for hundreds of millions of dollars by now..

What an alternative to ponder.


I was rejected with CouchDB a couple of years ago. I was bad at presenting it, and it was probably the wrong time anyway.


"I was bad at presenting it"

was their constructive criticism to relax?


I believe the constructive criticism was something like "You are a Woz. You need a Jobs."


This fits with what I'm now sensing about YC: that they're not as interested in innovation as with what sounds good. Personally speaking, CouchDB is better than a lot of the companies that they have funded, and it's truly innovative.

If Steve Jobs didn't have Woz, he would be a used-car salesman right now. Woz essentially invented the PC. He could find a thousand people like Jobs in any MBA program. Sure marketing is important, but it's frosting on the technology cake. If you get the technology right, the marketing will follow.


And if Woz didn't have Jobs, he'd still be at Hewlett Packard. A thousand people like Jobs at any MBA program? You've got to be joking.

I have no particular love for YC, but let's be fair. They are interested in things people can use, especially web apps. Things it might be possible to make money off, one day. While I love CouchDB and use it every day now - it's not an end user kind of thing. I'm not really sure what it is. Apache is a pretty good home for it, IMO.


Of course it's not an end-user sort of thing. The market is technical, which doesn't respond well to marketing and early adopters tend to resent it. So why in the world would they want a Jobs co-founder? I don't know but my best guess is that it's because Paul & co. don't really know what they're doing. There are situations where it works, but certainly not here. You wouldn't want one here -- just a single technical founder (or two).

In fact, all the great, innovative startups were a Woz or Woz/Woz combination. Ok, except for Apple, but again, Jobs really only added value later by playing VC. The seed level was a pure Woz play.


no offense but 'end user kind of thing' isn't always where the money is at, b2b is the real money.

of course you are right there aren't a thousand people like jobs, you'd be lucky to find 1, but the point of it is that there are plenty of people to fill his position, you just want to find half his brilliance. however, if your product is abysmal crap nothing will save it, not even Jobs. In fact part of the reason Jobs is so good is he'll cut your product, and you, for doing a crappy job.


I wanted to apply last fall but my day job prevented me from building anything demoable in time and, being in Russia and not having any hacker reputation (I'm bachelor of Economics, worked in management consulting) I figured I had no chance to get in.

My job was steadily taking about 14 hours a day and some of the weekends so in December I eventually quit in order to keep my sanity, then started learning PHP, MySQL, nginx, etc. and by now I've came close to releasing alpha (a couple of weeks, I think).


No chance we were going to abandon ship after not getting accepted-- thankfully, we've got a good bit of traction for our sites to build on.

We were invited down for an YC interview last November, and it was wicked fun talking with them. But our 10 minutes was quickly consumed with their excitement with our existing sites (and not on our new initiatives). Our existing site http://bug.gd is a long-term play, not a quick growth play, and, given the 8% drop in Dow the afternoon before our interview, it was understandable that YC would be looking for something more aggressive. We just had a bit too much to discuss in only 10 minutes and I'm pleased to see the new video interviews giving YC'ers an opportunity to demonstrate more of their plans.

We continue to grow bug.gd with the launch of our error database for companies projects, errorhelp.com, but it remains a project of constant (but not explosive) growth. We have some exciting features planned, though, that I can't wait to get finished.

But the service we wanted to pitch to YC was our other crowd-sourced dating site, Yumbunny.com. Two months ago we launched to public beta and were covered on TechCrunch and other news. The site continues to grow and we're super excited about it.

As a publicity project for YB, our team also squeezed in time to put together Tinyarro.ws -- a URL shrinking hack that relies on unicode/IDN to create the shortest URLs possible. It's been getting great traffic due to its oddity and the inherent viral nature of url shrinkers. (All the silly discussion about URL shrinkers being evil lately has helped that, too.)

All in all, we're having a great time and are plowing ahead. Best of luck to the teams who got invites to go interview. Use your time wisely!


I had the exact same idea for a crowd sourced dating service, exactly as you've implemented it with Yumbunny. Looks great, hope you have great success with it.


I'm basically going to copy and paste from the other thread - I'll edit out a few unimportant bits though

I applied to YC with a friend last year, we were rejected.

It was a very difficult idea to pitch.

We thought our idea was the best thing since sliced bread and all of our friends told us so (this should have been a warning sign... false positives)

We went on to building it anyway.

We got a version built, up and running in a couple months after initially dragging our feet. It basically worked, but poorly - we never took into account that battery life would be an issue on the phone app.

We got a little disheartened, started bickering and eventually the thing failed - before we even launched.

Somehow we had gotten the idea in our head that we needed YC to be successful. No, we needed a good idea and our idea was, at the time, not so good.

Not being accepted isn't the worst thing in the world. Everyone thinks their idea is the best idea EVER... We sure did.

The partnership broke down as a result of us forging ahead anyway without really looking at our product and only talking to people who only gave us positive answers.

Anyway, moral of the story for us? Being rejected was the best thing that could have happened for us.

I learned a lot about the other person during this process and also a lot about myself. I'm not bulletproof.

On reflection, I also learned that being unwilling to discuss my idea openly with others for fear of it being stolen was stupid. We would have discovered flaws early on and saved us a lot of trouble.

I openly discuss my new idea with others now.

http://news.ycombinator.com/item?id=502164

Some people tell me it's stupid, I ask them why and we discuss it. Some others tell me it's interesting, and we discuss it. Some tell me it's great and we discuss it.

I refuse to accept simple answers now and discuss as many different aspects as I can think up. I also appreciate other's perspectives on it.

This has also helped cement the idea in my head and I can pitch it relatively easily now. I've come up with a solution to a problem, rather than having a solution and looking for a problem.

Will I apply to YC again? Probably, I'm not sure. I've got a clearer head now - not so caught up in the hype.


I'm not sure what your idea is exactly, but I had a similar one after reading Cuban's rants on the television industry.


I wrote a little about it here.

http://news.ycombinator.com/item?id=502705

But essentially I believe that there is a real disconnect between the cost of production and the amount of entertainment that a viewer can get, especially since things are approaching a free pricepoint (impact of filesharing) and TV and the Internet converging (like PG has written about recently) along with major upgrades in bandwidth.

I also think that as home entertainment systems become more widespread and advanced, people will prefer the convenience of watching from home instead of cinemas, especially if it is significantly cheaper and the experience can be a little more interactive (internet overlays)

Anyway, throwing down some numbers, doing some quick back of the envelope math, The Dark Knight cost $180 million to make and it has a runtime of 152 minutes. So an approximate cost of $1.1 mil/minute for the production.

Conversely, Season 1 of Lost (which is known in the TV industry as being notoriously expensive to produce) cost $44 million for 22 episodes of 44 minutes approx running time each, or 0.045 mil/minute.

Yet in terms of entertainment for the home viewer, 1 minute of entertainment is 1 minute and tastes vary - so why the big difference in price of production? The major costs are salaries of large numbers of people involved and technology (sets/effects etc) [1].

This is why we start seeing ludicrous distribution agreements in place to maximise profits so that the economics of this weird system can work [2], eg - regions on DVD's

A little anecdote about what I tried to do the other month. I live in Australia, and I jumped onto itunes because I was curious about what shows were available. A lot of the shows I enjoy were not on there, but even more surprising was that some shows that did exist were missing seasons. The worst case of this was a certain show only having seasons 1, 3 and 5 available on itunes - this is a result of stupid distribution agreements and simply being unable to put it up on itunes yet.

However, I could jump onto any torrent tracker and download everything for free, including the seasons that were not available through legal online systems. There is something wrong when the path of least resistance is unlawful.

So my idea is that you could produce content for the online market using a process fairly similar to a digital animation studio [3], just limiting yourself with digital assets and working it a bit like a sitcom. Limited pre-made sets, characters, story driven and episodic content.

Your production pipeline then essentially becomes a case of an asynchronous digital puppet show and if you keep most of your talent inhouse, you could work it using a team about the size of a small to medium sized startup.

Anyway that's the basics, I haven't detailed much about my monetisation strategies (there's more that can be done than just advertising) and there's a little bit of secret sauce I can't reveal, but that's the general gist.

[1] - Marketing costs don't usually get taken into account in the cost of production of a film, instead the company distributing the film takes a percentage. For example, in Pixar's early days, Disney was taking an approximate 50% cut. Internet distribution reduces these costs and so the total amount of income required is less to break even, so easier to attain profitability on any production.

[2] - When you see people saying that you can't make money with online video, I personally think it's because they're still wasting money unnecessarily on production costs. If you use online advertising as a benchmark for monetisation, the way it is now, you really need to reduce the cost of production to be able to make a profit and when/if online advertising recovers, you will only stand to make more money.

[3] - Another thought is to produce content like Uwe Boll is notorious for. I'm not sure what the situation is now since there has been a few enquiries about his practises, but in the past a film produced "in Germany" (basically by a German production company) was able to have 100% of the money invested into it written off due to German Tax law. So investors were investing say, $10 million into a film, which would only net a $3 million return, yet it essentially cost them nothing due to the tax loophole, so the return was all profit. Uwe Boll would pick up video game licenses (which are why all his films are based of video games) cheaply and produce "films" (I use the term loosely) at an alarming rate.


Got rejected 6 months ago, went ahead and built it anyway. I spent 4 of those months in India (because an opportunity to live there came up, and what better place to write code..)

I now having a working product in private alpha. Everyone who has seen the demo says it rocks. It's a tool for commenting online videos, geared towards sports analysis. There's nothing out there like it to the best of my knowledge.

I'm now looking for a co-founder. I need a developer. I have done all the development so far, but I now need to focus more on the business, so I need someone to keep the development momentum. The front end is mainly Flash/Flex, (which I can continue to handle myself). The back end is in GAE today, so my co-founder needs to either know that, or be capable of convincing me to port it. Knowledge of Red5 / FMIS / FFMPEG / JavaScript / Flash/Flex would all be a bonus.

If you're interested, email me: tango charlie sierra two two zero one (7 characters)@gmail


Be careful assuming there isn't competition.


Totally agree. I am assuming that there is competition, I just don't know of any yet...


We finished our product: www.FlyingCart.com - cash flow positive, 6,000 stores.

That said. Would still love some mentors to figure out how to scale my company faster.


Kind of odd. I randomly clicked on http://renegadescooters.flyingcart.com/ and it took me to "heel hunters." Not sure if that's a bug or the store owner changed their business.


Wow that is really strange. Its not a bug. The store owner changed their entire product line. BIG change. My assumption is that they will probably change their domain name too.

This is almost equivalent to when I got a letter from my high school saying Mr. Reese will be coming back as Mrs. Reese after the summer.


I remember meeting you at startup school. Congrats on profitability :-)

I'm working on http://stylous.com/. Making sales but not profitable yet ...


Why did you choose to have a grey text on a white background ? It's not very legible.


you mean at the footer?


No, I'm speaking of the text in the about page.


hey rich - yeah you were working on a debate app.. right?


Yeah I've moved on to Stylous since then. Glad to hear that you are doing well. Keep at it :-)


We interviewed last November. Paul seemed to fixate on a phrase from our written application, and it went downhill from there. We regrouped with bourbons at a bar in the middle of the day, and moved on. Stressful, yeah, but they have to run through 60 startups in 3 days. I don't envy them.

We are funded and launched (http://www.archivd.com) and, yes, it is "addictively useful". :)


wow.... my ex-team and I were planning to build something scarily similar, except packaged as an RSS reader.


18 months ago, I think. Abandoned that idea; now working at a job. I'll try a startup again with a different idea in the future.


What was the idea you abandoned?


A site for people who want to complain about their landlords. It was called DontRentFrom.com, and I only recently let the domain go.


Man, this site would have been great. A lot of people I know (myself included) have previously had bad landlords.


Yeah, I know a lot of people like that, too, which is what gave me the idea. In spite of some Google advertising, though, it never really took off (a few hundred posts total over 2 years or so).


Whether you moved forward with the idea or abandoned it, I'd love to hear some of your thoughts and reasoning (rather than a plethora of yes/no responses).

What have you learned?


PriceAdvance.com is a YC interview reject from Fall 07. We went to our interview with a prototype. After the rejection call, we had a few beers and discussed next steps. We started development the following week and launched about 2 months later. Our application recently passed 250K downloads and has received a decent amount of press. We are now covering monthly expenses and should be profitable soon.


Beers are awesome after rejections. ;)


It was about 1 year ago. Now I do affiliate marketing, which seems to be a faster and more reliable way to "F U" money.


No offense, but what is affiliate marketing?, cos I sure need some "F U" money


you pitch other people's stuff to users. i.e. you pitch a weight loss company that sells a drink for $39.99, and a $10 bonus for affiliates.

You basically pitch their stuff, by buying adwords and other advertising methods and hoping to drive paying customers.

Basically the people I know who do this big time, start out small, then when they find something that works, they scale their campaigns by putting more money into it.

Of course there is a huge risk, since a campaign might suck and you might lose money. The guy I know who did this, lost something like $15,000 before he learned how to do it properly. Now he makes something like 3K/day in profit on average. His record was something like 25K in one day.


How is the affiliate marketing stuff going? Are you making money?


I got profitable after week 1. I am making very good money, and recently quit my job to do affiliate marketing full time.


I applied for YC W'09 w/ a software service to add grammar, style, and spell checking to web apps. It wasn't selected. No big deal. I went ahead with full scale development anyways. I have an early beta now and am still working to achieve my development vision. I've had inquiries from potential paying customers and have a small but growing active user base. We'll see what happens.


Presented an idea 12 months ago for a new programming language that understood modern scalability, concurrency, and software design concerns. Got shot down. We worked on it anyway for 4 months.

Then we had an idea for a new webapp we wanted to build, so we switched to that. Got funding in December through fbFund and we're still working on it today.


Applied for an got rejected for YC08 - W. I ended up quitting my day job (not because of the rejection) to pursue some of my other business ideas. Currently the one I am working on just launched a successful pilot last Friday and hope to expand organically.

I think the YC application really made me think of making the leap in earnest. While acceptance is always more desirable than rejection I think being rejected by YC has still been a very good thing. As others have said if you're willing throw your idea(s) away because YC said "not this time" you probably don't have what it takes or your idea just isn't what they're looking for. It doesn't mean you should just abandon or that you can never have a good idea again.

That said I certainly would have loved to have the experience and to meet Paul. Oh well, maybe one day.


Still working on it! Just went to the entrepreneur expo in Philly and did a lot of great networking. Talked to some great people and made great connections. Will probably pursue funding sometime this year because bootstrapping has been slowing us down a lot.


(note: parent post is my co-founder)

We were rejected after an interview this time last year, but received some great feedback in our rejection mail. We've taken it to heart and evolved our plan of attack accordingly. We're inching closer to launching a product worth using.

We've been working together remotely on Sundays for 4 to 6 hours and individually a few hours a week. As you can imagine, that is sloooow going. Especially considering we took a few months off to settle into full-time jobs, re-imagined our product based on feedback, and missed a quite few Sundays. The funny thing is, that if you call it an average 10 hours per week since August, it looks a lot like the length of a YC round... so we should project that trend linearly and set our own "demo day" :-)


continuing university and doing side projects, as is my habit


Paused the idea I applied with for now; will revisit once I have the skills to code it up in a very short period of time (<20 man-hours) as well as figure out an intuitive UI for its functionality.


A coworker and I were implementing a DropBox style file storage/sharing site. We worked towards a pilot but in the end our momentum fell out, with him in grad school, me with a family, and both of us working full time, it was too much to keep going. He's finishing up his degree now and I'm working on a new project, which I currently have my family and friends testing out for me.


My team was a YC reject in April '08. My partner and I split and we've each spun out a few ideas independently. I now work as a web programmer at a Windows shop and moonlight in a variety of areas.

The reason for choosing this route was the pressure to be cash-flow positive as an individual through whatever means necessary.


i abandoned it but have started a new project


I would like to summarize this thread by saying "it is not the end of the world, some cool shit have been built!"




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