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Does this open the space for indie developers? HumbleBundles have been doing ok lately. What if they had slightly more budget, can they do fairly close to these games.



Humblebundles seem to be mainly made up of games that have already been a commercial success to some degree.

By the time games hit the humble bundles they have often already been available for $1 on Steam. If I was an indie game dev I would use the bundles to get my old game into as many hands as possible to build a customer base for the next game.


There have been quite a few games in the Humble Bundle that are commercial failures, having sold thousands of copies on Steam, etc. instead of millions. In those cases the Humble Bundle is often the biggest revenue source for those developers, enough to fund the creation of new games.


Thousands of copies is not necessarily a commercial failure. We sold "just" 45k copies on Steam, which was enough for our 4 man team, before we went to Humble Bundle. When it comes to indie development, commercial success just means making enough to make the next game, which can be a surprisingly low amount if the costs of living are low.


I'd consider 45K a success in your case. By thousands I meant single digit thousands (in the 1K-5K range), not tens or hundreds of thousands. For some teams or individual creators with very low costs of living that's enough to sustain development, but at that point we're talking about living on less than minimum wage...


I see thanks for clarifying it, I wasn't familiar with the process too much. Just remember the sales numbers.

Would you say that marketing is a biggest issue? How about art generation?




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