I think it might actually be interesting to be able to create time paradoxes. It would give a different dimension to guerrilla warfare for example by being able to set up traps in time and space.
Though probably the hardest thing still left is to make it a fun game to play through, as it's quite easy to have a great idea but still make a crappy/average game.
Though probably the hardest thing still left is to make it a fun game to play through, as it's quite easy to have a great idea but still make a crappy/average game.