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I think it might actually be interesting to be able to create time paradoxes. It would give a different dimension to guerrilla warfare for example by being able to set up traps in time and space.

Though probably the hardest thing still left is to make it a fun game to play through, as it's quite easy to have a great idea but still make a crappy/average game.



BTW: They say they do have time paradoxes.

I agree with you that great idea does not necessarily mean great gameplay.




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