It strikes me that the key strategy in this game would be creating actions that are easily reversible. I wonder if resources travel in time with you too, because then the obvious strategy would be to create units as far back in time as possible so you can rush the enemy.
I mean if you have a battle of 30 units vs 30 units and you win with like 2 units left, then you travel back in time and produce 10 more so the original battle was 40 vs 30. However, I'm sure the time traveling of units would be helpful if not risky. I mean what happens if you tele-clone a unit 5 times and the original gets killed? Well if you did that with your entire army of 30 unites, when that time wave hits the battle could switch to 6 vs 30.
I can't wait for a chance to play this, the possibilities are astounding. It's so incredibly rare to get to play with a game this original.
I mean if you have a battle of 30 units vs 30 units and you win with like 2 units left, then you travel back in time and produce 10 more so the original battle was 40 vs 30. However, I'm sure the time traveling of units would be helpful if not risky. I mean what happens if you tele-clone a unit 5 times and the original gets killed? Well if you did that with your entire army of 30 unites, when that time wave hits the battle could switch to 6 vs 30.
I can't wait for a chance to play this, the possibilities are astounding. It's so incredibly rare to get to play with a game this original.