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If they had developed a way for 12 animators to make a feature of that could compete with the features being made by 100-200 animators then sure

Aah, I think we have some wires crossed here - I'm not trying to make films to start out with, we're going to be building episodic content, basically webisodes to start with.

One of the inspirations has been, very roughly, the sitcom model. Artificially limiting your sets, characters and creating story week after week. Also, since a lot of things will be set up in advance, the pipeline changes considerably to something that Disney/Pixar or Dreamworks would do.

The cost of production for episodes after the initial artifact production is, for all intensive purposes, the cost of the animators + voice talent, so it is a scalable model in that sense.

Think about it like the TV show Frasier. They essentially used 4 sets, 5 main characters, several occasional characters, one fictional character and a slew of extras to create 6 seasons of content.

If you keep the voice talent inhouse (utilise people around you) then the numbers of employees required goes down and so does essentially your cost of production, which is the limiting factor really for why stuff doesn't get made for the web.

3D animation is a totally different beast to 2D (unless you go with a cutout style) in that it is essentially a form of puppetry with digital characters. If that makes sense?

The purpose of this thread was (for me) to get some intelligent feedback on the Zombie genre and a rough estimation if I'm in the right ballpark or not. The genre itself lends itself well to being something that can be produced with a small outlay in human capital which is why I'm investigating it.




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