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I think he just meant them as the opposite of the little-boy demographic to whom a fart app would appeal.


No, I just meant that grown women are a demographic which does not actively resist paying money for software. I sell to them, and sometimes feel like I'm the only one in the world doing so.

You know how many complaints about price I've heard in the last 3 years? One, and she was really complaining about the bug that was preventing her from getting her $30's worth.

BigFish and the other casual companies have conclusively demonstrated, by the way, that women will pay $20 for a good match 3 game.


Is there a place where I can read more about this market? Maybe you have a blog post or something? Paying customers is a subject of my interest. :-) Thanks.


Also, grown women are the stereotypical audience for "casual games" (match 3s and such.) Whether this corresponds to reality, I have no idea.




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