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One of the great benefits of Love, in my opinion, and something that sets it apart from a lot of comparable game frameworks, is the open source and free nature. It really encourages sharing and open (not obfuscated) code by having the default packaging for your games just a zip file of the source and assets.

Moai, compared, is probably a richer framework but seems fairly closed. I'm also slightly confused by the paid for cloud component. Is this necessary for making games? What part, or how much of Moai is free or open?



MOAI is open source under the CPAL license, and contributions from the community are folded back into mainline regularly.

Check out the license here: http://opensource.org/licenses/cpal_1.0

The cloud is an additional service, which you are not required to use - but is there if you do need it. Its one small point of confusion in the MOAI world, that people think that MOAI Cloud is MOAI itself, but thats not the case. Its just an additional service that can be utilized by users of the MOAI SDK, if they want it ..


Thanks for information. Yes, the Moai is slightly confusing, it's not obvious to me that there is a full SDK available and usable without paying for the cloud component. I might check it out in fact, I have been looking for a cross platform game toolkit, I skipped over Moai before because I thought I would have to pay to use it.





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