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We've been seeing articles everywhere about how App economics don't make sense, it looks like games are the exception. I'd love to see the communities thoughts about this!



Most of these articles are about the long tail of app developers who didn't make anything. I don't see how gaming is any different to that.

On a related note, this shows game developers are making their cash with in-app purchases, much as non-game app developers are increasingly making their money with subscription models.


Is it really a long tail of app developers, or is it a long tail of non-competitive app monetization strategies? That is to say, if you make something just as "evil" as one of these social-pressure addiction machines, but it doesn't break the top ten (because there are already tons of other companies making social-pressure addiction machines), will it still be profitable (because it's a good model) or will it fail utterly (because it's in the long tail)?


Thanks!




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