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I'm interested in knowing more details about this if you happen to have a post written up somewhere!




I don't have a blog (yet). Which of the two to three parts are you interested in? :)

Not the person you replied to, but:

- Performance on game servers

- Thoughts on concurrency in general, including whether you'd use the same primitives to achieve what you did back then

- Areas where you felt the tooling was lacking, or if the language could have constructs that would make that problem easier

That's it on a surface level! Your experience seems really interesting, and I'd love to read more and learn from it.




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