Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> every publisher with more than one game has their own launcher (usually shitty and brings no value)

I view this as a positive -- it's not feasible to maintain a build for every game and storefront's DRM/auth (unless you go DRM-free, which is the ideal but not something publishers and developers do on release). A launcher is the layer that sits between -- the games are written to auth against a launcher, and the launcher has builds for each storefront.

Otherwise you're just further entrenching Steam as the de facto monopoly on sales.



My problem with launchers other than steam and galaxy from GOG: usually shitty and brings no value.

Paradox launcher is alright for example, it adds value in form of mod preset managment and ability to launch straight into saved game.

What ever is in dune: awakening" exists just to tell me about their other games and as a result make game launching longer than it needs to be. Not only that it adds A LOT of friction when I launch it via Remote Play with a controller.

Point is: if you make a launcher make sure it adds any value and not just an advertisementr billboard.

As for store fronts: steam by far has the most functionality among PC storefronts.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: