Historically, many master painters used teams of assistants/apprentices to do most of the work under their guidance, with them only stepping in to do actual painting in the final details.
Similar with famous architects running large studios, mostly taking on a higher level conceptual role for any commissions they're involved in.
Traditionally in software (20+ years ago) architects typically wouldn't code much outside of POC work, they just worked with systems engineers and generated a ton of UML to be disseminated. So if we go back to that type of role, it somewhat fits in with agentic software dev.
That's where we're at a marked disagreement. "It's just a way to get paid" reduces every human knowledge to a monetary transaction, so the value of any type of learning is only worth what is being paid for.
Thankfully the people that came before us didn't see it that way otherwise we wouldn't even have anything to program on.
> they just worked with systems engineers and generated a ton of UML to be disseminated. So if we go back to that type of role, it somewhat fits in with agentic software dev.
I've never met one of those UML slingers that added much value.
That's OK, but surely you can see how painters wouldn't enjoy that in the slightest.