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>ultra boring

Of course, this is just your opinion, presented as an objective fact.

HyperRogue is one of the few roguelikes that I got sucked into. In comparison, I never "got" DCSS and despite several tries I always got bored immediately.





I like hyperrogue but I think it is arguable that it is not very good as a roguelike; I like it more as a puzzle game. The thing is that in hyperrogue each of the worlds is almost entirely self-contained, and the choices you make in one world, or the order you go through the worlds, do not really impact the overall run in any major way. So it lacks the combinatorial explosion of possibilities that many good roguelikes (incl nethack) have.

Everybody understands that it's an opinion, it's a social convention, no need to spell it out. Just like people saying "broccoli are bad" doesn't need to be subtitled with "it's a matter of taste" or this dress looks ugly implies that it's a subjective take on aesthetics.



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