Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Most fields just don’t have the same culture of collaborative everyone-wins that software does. Artists don’t produce CC art in anywhere close to the same influence as engineers produce software. This is probably due to some kind of compounding effect available in software that isn’t available in graphics.

Software people love writing software to a degree where they’ll just give it away. You just won’t find artists doing the same at the same scale. Or architects, or structural engineers. Maybe the closest are some boat designs but even those are accidental.

It might just be that we were lucky to have some Stallmans in this field early.



Isn’t there a lot more compensation available in software? Like as a developer, you can make a lot of money without having to even value money highly. I think in other fields you don’t generally get compensated well unless you are gunning/grinding for it specifically. “For the love of the art” people in visual arts are painters or something like that, probably. Whereas with software you can end up with people who don’t value money that much and have enough already, at least to take a break from paid work or to not devote as much effort to their paid work. I imagine a lot of open source people are in that position?


I think most OSS projects are started by unemployed people as hobbies. Or ego projects to get jobs.


I'm unemployed (retired), and it's a hobby (that I take quite seriously).

Ego is likely involved. I love my babies, but what others think of my work isn't that important (which is good, because others aren't very impressed).

I make tools that I use, mostly.


Well, early '90s Torvalds wasn't the wealthy fellow he is now and he was busy churning things out and then relicensed Linux under GPL.


Fonts are an interesting case. The field of typography is kind of migrating from the "fuck you, pay me" ethic of the pure design space into a more software-like "everyone wins" state, with plenty of high-quality open-source fonts available, whereas previously we had to make do with bitmap-font droppings from proprietary operating systems, Bitstream Vera, and illegal-to-redistribute copies of Microsoft's web font pack.

I think this is because there are plenty of software nerds with an interest in typography who want to see more free fonts available.


I think the collaborative nature of open source software dev is unlike anything else. I can upload some software in hopes that others find is useful and can build on top of it, or send back improvements.

Not sure how that happens with a painting, even a digital one.


Art tends to be a solitary vocation.

But professional graphic designers, train to work in product-focused teams. They also are able to create collaborative suites of deliverables.

Most developers will find utility in the work of graphic designers, as opposed to fine artists.


There's actually a fair bit of highly influential CC-licensed artwork out there. Wikipedia made a whole free encyclopedia. The SCP Foundation wiki is it's own subculture. There's loads of Free Culture photography on Wikimedia Commons (itself mirrored from Flickr). A good chunk of your YouTube feed is probably using Kevin McCleod music - and probably fucking up the attribution strings, too. A lot of artists don't really understand copyright.

But more importantly, most of them don't really care beyond "oh copyright's the thing that lets me sue big company man[0]".

The real impediment to CC-licensed creative works is that creativity resists standardization. The reason why we have https://xkcd.com/2347/ is because software wants to be standardized; it's not really a creative work no matter what CONTU says. You can have an OS kernel project's development funded entirely off the back of people who need "this thing but a little different". You can't do the same for creativity, because the vast majority of creative works are one-and-done. You make it, you sell it, and it's done. Maybe you make sequels, or prequels, or spinoffs, but all of those are going to be entirely new stories maybe using some of the same characters or settings.

[0] Which itself is legally ignorant because the cost of maintaining a lawsuit against a legal behemoth is huge even if you're entirely in the right


I like this explanation, though there is one form of creative standardization: brand identity. And I suppose that's where graphics folk engage with software (Plasma, the GNOME design, etc.). Amusingly, I like contributing to Wikipedia and the Commons so I should have thought of that. You're absolutely right that I had a blind spot there in terms of what's the equivalent there of free software.

Another thing is that the vast amount of fan fiction out there has a hub-and-spoke model forming an S_n graph around the solitary 'original work' and there are community norms around not 'appropriating' characters and so on, but you're right that community works like the SCP Foundation definitely show that software-like property of remixing of open work.

Anyway, all to say I liked your comment very much but couldn't reply because you seem to have been accidentally hellbanned some short while ago. All of your comments are pretty good, so I reached out to the HN guys and they fixed it up (and confirmed it was a false positive). If you haven't seen people engage with what you're saying, it was a technical issue not a quality issue, so I hope you'll keep posting because this is stuff I like reading on HN. And if you have a blog with an RSS feed or something, it would be cool to see it on your profile.


> Anyway, all to say I liked your comment very much but couldn't reply because you seem to have been accidentally hellbanned some short while ago.

OH MY FUCKING GOD THANK YOU. As far as I remember, I got 'disappeared' off HN right after some major upgrade in August, but it never got fixed, so I just assumed someone at YC was pissed off about something I said about (insert authoritarian dictator here).


Users are trying to solve their own problems.

Graphic artists are creating graphics editors (Gimp, Krita, Blender, ComfyUI, etc.) with tons of options.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: