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I also heard that the PlayStation 5 graphics API's are more optimized to the hardware than DirectX is. Not sure if that's true though.


I've heard that too. And also Xbox had 2 different DirectX APIs, one more customised to the console, and one that's the standard Windows DirectX which is not as performant. From what I've heard most devs used the latter as it made porting the PC version of the game easier, and sales on Xbox would be tiny compared to PlayStation (1/3rd the install base, sales even less than that due to Xbox users not buying games and just using gamepass) there was less incentive to optimise.


That is quite common in all consoles.

Playstation has LibGNM and LibGNMX, Switch has OpenGL and Vulkan but you really want NVN for every drop of performance




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