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My motivation is that I love to write compilers




That's the best answer. Just wondering because you have a lot of experience and many people disagree with me.

How realistic is a C++ compiler that's 50x faster than clang for debug builds? Assuming 1) there's enough work for each core 2) there's so many files/headers that a unity build takes 1/4th of the time as a rebuild using individual files (this theoretical compiler would be multi-threaded)




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