> Unfortunately, AFAICT most people end up rolling their own exporters.
Aside from the closed-source NVIDIA texture tool, I'm also aware of AMD's Compressonator, and Microsoft's DirectXTex implementation of texconv. Intel also used to maintain the ISPC texture compressor, but afaik it's also abandoned.
Aside from the closed-source NVIDIA texture tool, I'm also aware of AMD's Compressonator, and Microsoft's DirectXTex implementation of texconv. Intel also used to maintain the ISPC texture compressor, but afaik it's also abandoned.