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Seems it is not just about geeks VS general population but rather the classical case where success (ease of access) & popularity inevitably bring failure. Few open (loosely or not actively moderated) "spaces" left. No wonder given the general attitude of the, lol, "invaders". :D In the past - you pick an IRC server and a room and 4 out of 5 times you'll learn something interesting, have actual fun with ppl you don't know and just enjoy the interactions. Now similar experience can happen only in closed/invite only or hard-to-find groups. The mainstream ones (different "social media" services) seem filled with people who want only to show off while remaining as alienated (and as consequence hostile) from one another as possible. Good or bad - the old Net is dead. The new one is predominantly for making money and BS. The same trend can be observed virtually anywhere. In the past - people experimented with games, lots of cr@p titles but also pure gems, games that last. Today? AAA titles that repeat the "successful" pattern, over and over again. Anyway - it is what it is, the good thing is there are still meaningful places and people worth reading/listening to, just way harder to find through the noise. News.y seems one of the few remaining and open islands.

To bring this further - it's like the migration from villages to cities and towns - proliferation of alienation, loneliness, broken communities, fake smiles and treating anyone not part of your close circle as potentially hostile psycho ready to steal your kidneys, sneeze in your coffee or /dev/null ya. Anyway, no more laments for the past given the current situation presents interesting problems that nobody has solved-solved yet, perhaps because they won't make you a billionaire lol.



> Today? AAA titles that repeat the "successful" pattern, over and over again.

Nope. Maybe that's what you see because you don't have the time to check for diamonds in the coal mine but there are a ton of indie games being released every day. Many trying random concepts.

Yes modding is not en vogue nowadays but frameworks like rpg maker, godot etc allow a lot of people to experiment and materialize their ideas (good or bad). And that's without factoring in what LLM will allow when some get trained on those tools and related tutorials.

I'm just basing my views from what is available on Steam. I think there are a lot more experimental games and genres being developed and shared in those channels I don't have the time to discover and enjoy.




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