Personally, I'd rather prefix with `\\` than have to postfix with `\n`. The `\\` is automatically prepended when I enter a newline in my editor after I start a multiline string, much like editors have done for C-style multiline comments for years.
Snippet from my shader compiler tests (the `\` vs `/` in the paths in params and output is intentional, when compiled it will generate escape errors so I'm prodded to make everything `/`):
Snippet from my shader compiler tests (the `\` vs `/` in the paths in params and output is intentional, when compiled it will generate escape errors so I'm prodded to make everything `/`):