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> No one is buying 20 year old consoles and games that probably aren't even sold by the original company anymore. Seems pretty much like a classic victimless crime IMO.

Hokay, so preface this with that personally I think so what? let people be free... but here's the (an?) argument:

Unlike other markets, media and entertainment is zero-sum. Ultimately revenue is derived from how many person-hours of attention you can acquire, while people have a finite amount of time to be entertained. Media holders have always preferred to keep media access at a trickle (see: Disney's treatment of their "vault" in the early VHS era) so they don't lose your attention on their current products. It's the same with retro games - each hour someone plays a ROM they can't buy anymore is an hour that could have been spent in a new game that they would have to pay for. They would also argue the existence of retro-gaming secondary markets cannibalizes the growth opportunity for remakes with current gen platforms.

Basically, secondhand/reusable markets are detrimental to businesses that depend on new releases because over time the secondary markets' share of the total grows larger than the primary.



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