https://youtu.be/GqhhFl5zgA0
You can film the screen in slow motion and visually see more fluid motion (and see how it reacts to player input).
Games also use predictive methods and client side hit detection to mitigate most of the effects of network latency in the common cases.
https://youtu.be/GqhhFl5zgA0
You can film the screen in slow motion and visually see more fluid motion (and see how it reacts to player input).
Games also use predictive methods and client side hit detection to mitigate most of the effects of network latency in the common cases.