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hasn't this always been the case? I thought one of the whole reasons for the weird design of OpenGL API was that it was a client-server sort of thing to allow for network transparency


My understanding matches your own.

I was doing this circa 2005 with an OpenGL program running on a Linux box in a server closet and a Windows machine running on my desk running some X11 server. Before I did that, I did research into the remote-draw capability of both X11 and OpenGL and came to the conclusion that what I eventually ended up doing would work just fine.




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