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I think an overlooked approach is the snapchat model. Absolutely littered with client side integrity checks coupled with an automated obfuscation solution so that the checks in each binary end up being wildly different. Then you frequently push an updated binary and refuse to operate with out of date ones.

At least for competitive AAA titles I don't see why there couldn't be a daily update of the core binary. None of the assets would change so it wouldn't be a large update by any means. In effect it would prevent cheating by imposing impossible work and latency requirements on the tool authors.

The cost of doing this is employing at least one person with deep compiler knowledge who is capable of maintaining the automated system. Obviously that's far too much to ask of indie devs and is probably also out of reach for older titles in most cases.

This is of course all aside from the obvious and common sense but more expensive solution of player flagging, human review, and a binning algorithm (such as trust factor). Avoids needing to ban anyone in the first place and has the added benefit of being at least mildly effective against computer vision based botting solutions (for which there is fundamentally no solution).

Or just private servers and let the individual admins sort it out but god forbid players be permitted to run their own communities corporate might lose out on profit if that were a thing (can't risk another DotA after all).



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