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Yet another reason why fighting games are the superior competitive scene. The only "cheat" you could realistically see at an offline event is macros, and the chances of a macro increasing your win rate are slim to none. And there are so, so many good offline events. Online there are more potential ways to cheat, but nobody really cares. Just blacklist the player and move on.


Reminded of the Super Pichu story where someone modded his ISO of Melee to increase Pichu's stats during a Melee tournament.


Fucking agreed. But if you check out street fighter on youtube with 'Street Fighter mike ross tool assisted' https://www.youtube.com/watch?v=pWS3Kq5p77k

You can inject cheats directly in to the Xbox's back then directly through the fight sticks

You'd know though if somebody was cheating so not sure how crazy the SF scene had cheats but check out tool assisted; when I originally saw it I just put my head down


Yea but boring or too complex, just not fun to watch. There is a reason CS and DoTA/LoL is waaaaay bigger :)


You cannot tell me fgs are "too complex" and then mention DOTA in the same breath.

I personally prefer watching a game that doesn't have downtime. Watching teams buy items and walk around is not interesting. So, so much downtime in all these big team games.


Smash is a great spectator esport but... Nintendo hates the scene.




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