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I don't want to be a hater, I've been an Apple fan for a long time. I'm hopeful they can finish strong and get this redesign over the high quality bar by the time it leaves beta. But this video diminishes that hope for me.

Almost everything they describe as advantages (primarily the fluid motion features) can be done without making the controls see-through. Everything else seems to be a straight-up degradation in quality. It all feels totally over-engineered.

Also, if you'll allow me to old-man-yells-at-cloud for a moment:

> The motion of liquids is something we all have an intuitive feel for

Ignoring that they're highlighting literal bubbles at that point in the video (famously not liquid, except at the bottom of the ocean), liquid is also famously hard to simulate well. It's literally the least intuitive form of matter.

> Tinting helps legibility and contrast

I want my controls to be legible always! Tinting should draw my attention or trigger a mental pathway (e.g. "red for dangerous operation"), not be the core thing that makes a component legible against its background.

> Here is a button that is using a solid fill instead of tinting. As you can tell [sic] it is completely opaque and breaks the visual character of Liquid Glass [also sic, there's no liquid glass in the shot yet]. But notice when it starts using the new tinting. All of a sudden it feels more transparent and more grounded in its environment.

No it doesn't! It literally appears more detached from it which is why it looks better and THE WHOLE POINT OF TINTING that you just described. I love the look and feel of this tinting example, but you just made it seem like you got to a good place by total accident.

I really want to believe y'all know what you're doing this time around.



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