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What is convincing you that VR will have huge ROI in the near future? We are over 10 years in to the modern VR era and despite even Meta’s strong device sales it’s still very niche. Apple is trying their hardest and even they had to correct their sales expectations.


I think everyone is greatly overestimating VR.

The thing is, I can imagine some futuristic version of AI that transforms humanity. But with VR, even in my wildest dreams with all the problems solved, it’s still just second best to smartphones and computers.

Imagine the perfect headset. Tiny, battery lasts forever, photo-realistic. I would still rather browse the Internet on my phone. I’d rather do my work on my laptop. I’d rather watch movies on my TV. What is the VR adding? Nothing but extra hoops to just through to get things done.

The only usecase that makes any sense is gaming. But only some games. It’s just too niche.


> What is the VR adding? Nothing but extra hoops to just through to get things done.

It gives you maximum immersion into a digital world. Rather than view it through a rectangular 2D window, it can encompass 360 degrees of your vision in full 3D. If you don't see how this would be appealing for consuming content, work, entertainment, etc., then I can't convince you otherwise.

VR adoption has always been held back by what is technically possible and how expensive it is. Nobody other than tech enthusiasts wants to wear a bulky headset for extended periods of time. Once we're able to produce that perfect headset that you mention, so that it's portable and comfortable like a pair of sunglasses, at an affordable price, the floodgates will open, and demand will skyrocket.

The same already happened with mobile phones, several times. The cellular phone was invented in the early 1980s. It was heavy, bulky, and expensive, and only business people and enthusiasts used them. It wasn't until the mid-to-late 90s that they got cheap and comfortable for the general public. Then the modern smartphone had several precursors that were also clunky and expensive. It wasn't until the iPhone and Android devices that the technology became useful and accessible to everyone. There's no reason to think that the current iteration is the ultimate design of a personal computer.

The same story is repeated for any new technology. VR itself has seen multiple resurgences in the last few decades. We're only now reaching a state where the vision is technically possible. There are several products on the market that come close. VR headsets are getting smaller, cheaper, and more comfortable, and AR glasses are getting cheaper and more powerful. I reckon we're a few generations away from someone launching a truly groundbreaking product. Thinking that all this momentum is just a risky bet on a niche platform would be a mistake.


> If you don't see how this would be appealing for consuming content, work, entertainment, etc., then I can't convince you otherwise.

I don't, legitimately I don't.

Okay, maximum immersion. And how does that help?

Like even just on the surface having a 360 degree view doesn't do anything. Because my eyes are on the front of my head, so I'm going to be looking forward. Stuff behind me doesn't matter much.

Same thing with 3D. Okay... but paper is two-dimensional, you know what I mean? Something being 3D by itself doesn't mean it's better or contains more information or is easier to use. I'd rather read and write on a two-dimensional surface. Reading and writing is the core of a lot of stuff, so there's goes that.

The test for me really is imagining some usecase and then imagining how it would be on super advanced VR. If you try that, you'll find that 90% of usecases just fail compared to already existing technology. Like imagine some perfect VR tech 5,000 years from now. Okay, now a usecase: programming. I would rather program with a keyboard and mouse and a monitor. I don't want to talk to VR. I don't want a dumbass virtual keyboard, that's worse. The 3D stuff makes no difference because I'm reading text. So even with alien technology, my current computer right now would beat it.

With the phones you mention, when we envision some futuristic technology we can see how the phones would be useful. Same thing with TVs - I mean, people were envisioning wall-wide flat screens in the 60s. But when you do that with VR, the product still isn't very good. That's the difference, in my eyes.


What you're saying makes sense, and I do agree with some of it. But you're not seeing the experiences that a fully immersive digital world can deliver once the technology and UX improves.

Yes, we read and write on 2D surfaces, but a 3D environment allows you to have an infinite number of them. You could be writing on one, with a video playing in the background, while keeping an eye on a stock ticker, all inside a virtual beach, outer space, or whatever you want. You could be having a conversation with someone who looks and feels like they're physically in front of you. Have you seen the new visionOS avatars? They're incredibly realistic. Talking to a 2D video from a crappy webcam feels awfully primitive in comparison.

There are an infinite number of these experiences that we can't imagine yet, which a 2D display simply can't deliver.

As for HIDs, we'll figure it out. Voice and touch will become far more useful and user-friendly. Remember how touch keyboards on smartphones were unbearable to use initially, and tech geeks like myself strongly preferred a device with a physical keyboard? Well, text prediction and haptics got a lot better, and we invented swipe typing, so the experience improved considerably. I'm typing this on a swipe keyboard from my phone, and while I would prefer to use a keyboard on a real computer, I also like being able to type with one hand from bed. :)

So I'm sure we'll invent input mechanisms that feel natural and friendly to use in VR as well. In the meantime you can also use a physical keyboard. There are many software developers who have adopted AR glasses, with a phone and keyboard as their mobile workstations. The tech is almost there.

If you think about it, a 2D board with keys you press to compose words is an archaic method of inputting data into a machine. It's a remnant from typewriters dating back to the 19th century. They're far from being an optimal method for doing the type of things we use computers for today.

Ultimately, we can have different opinions on whether we want these experiences or not, but the reality is that this future is inevitable, for better or worse. As we move towards transhumanism, fully immersing our visual sense in a digital world is an obvious first step. The current iteration of devices that we're used to is merely ~50 years old, and ~20 for mobile devices. It's far too early in our technological evolution to consider these the best designs we can produce.


"It gives you maximum immersion into a digital world." But then you failed to explain why anyone should care.


Didn’t people say the same thing about 3D TV?




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