In fact, Apple once did a version of Aqua that did an overengineered materials-based rasterization at runtime, including a physically correct glass effect.
It was too slow and was later optimized away to run off of pre-rendered assets with some light typical style engine procedural code.
Feels like someone just dusted off the old vision now that the compute is there.
It was too slow and was later optimized away to run off of pre-rendered assets with some light typical style engine procedural code.
Feels like someone just dusted off the old vision now that the compute is there.