Source code:
https://github.com/schaoss/wall-goI binge-watched Netflix’s “Devil’s Plan 2” and got hooked on the “Wall Go” round.
A few nights of vibe-coding later, here’s a fully playable browser version:
• 7×7 board, staggered placement (1-2-2-1), 0-to-2-step moves, mandatory wall each turn.
• Light / dark mode, mobile-friendly hit boxes
• Simple AI (ΔReach + liberty heuristic) – beats random, not a grandmaster yet
• Tech stack: Bun + Vite + React + Tailwind v4 + Zustand, deployed on GitHub Pages
Looking for feedback:
* is the AI too weak / unfair?
* any UI quirks on touch devices?
* rule misinterpretations I missed?
Bug reports, feature requests, or PRs very welcome.
Hope you enjoy boxing your friends into tiny corners as much as I did while coding this :)