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The whole issue was caused because it was always zero because the patch zeroed it (:

Can you please read about the issue before commenting more?




> The whole issue was caused because it was always zero because the patch zeroed it (:

No it wasn't. The patch removed the read of the randomness buffer that folded it into another buffer (the MD_Update calls) because Valgrind was warning that the buffer it was reading from had never been initialised.

> Can you please read about the issue before commenting more?

Right back at you.




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