goboscript is a text-based programming language which compiles to Scratch. It allows you to write Scratch projects in text, and compile it into a .sb3 file - which can be opened in the Scratch editor, TurboWarp or be uploaded to the Scratch website.
goboscript allows you to create advanced Scratch projects with ease, you can use any text editor, use a version control system such as git. You can refactor your code using search and replace. Text code can be copy pasted, which allows you to easily reuse code or share it with others. goboscript syntax is concise and easy to read.
goboscript allows you to integrate external tooling and workflows, such as using a script to generate costumes for a text rendering engine. Or loading in images into lists.
goboscript has a powerful macro system - similar to Rust's macro system. This allows you to write macros to generate code.
goboscript is more than just an 1:1 mapping of Scratch blocks to text, it also has additional features like local variables for procedures (custom blocks).
goboscript also performs optimizations, detects problems and unused code.
However, most kids get stuck after they master Scratch. Especially kids around the age of 8–10. They learn Scratch. It's awesome. They make some advanced games and really get the hang of it.
Then they ask to do something more — some “real programming.” And that's where the hurdles start to pop up. First problem: my kids don't speak English, so most documentation and tutorials are out of reach. Second problem: suddenly they need to learn everything about computers — source files, graphics, networking... This is too big a hurdle for them to take. Third problem: text-based programming. Most of them literally can't type on a keyboard properly. Text is also much less fun than visual programming.
What I've always wondered — and this project reminds me of it — is: can we make the transition smoother? Stay within the Scratch ecosystem, which they know, but start introducing extra concepts step by step, without the big jump.
GoboScript introduces "text-based programming" as a first step, while staying within the Scratch world. I would have liked it more if we could teach the kids a real-world programming language, like Python or JavaScript — because then they’re moving toward "real programming" step by step.
The next step would be: introduce other computer concepts like file systems or networking.
I would love to build this myself. Alas, no time. Maybe one day.