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That's the neat part, you don't. 90% percent of webdev is "upgrading" things in ways nobody asked for or appreciates because it's just taken for granted that your codebase will grow mold or something if it isn't stirred often enough and the other 10% of the work is fixing legitimate problems resulting from the first 90%. Of course, no probability is ever actually 1.0 so there will be rare occasions that you need to understand something that ChatGP-err, sorry my bad, i meant to say "something that you" wrote more than a year ago you suggest to your boss that this bug should be preserved until next time there's a new hire because it would make a great "jumping-on" point and until then the users will still be able to get work done by using the recommended work-around, whic his installing windows XP Pirate Edition onto a VM and using IE6 to get into the legacy-portal that somehow inexplicably still exists 20 years after the corporate merger that was supposed to make it obsolete.



I fell off your train of thought about halfway through, but I agree with the main point that there's way too much unnecessary churn in the web dev world, 90% is about right. Just busy work, changing APIs, forcing new and untested paradigms onto library users, major version upgrades that expect everyone to rewrite their code..

Intentionally or unconsciously, much of the work is about ensuring there will always be demand for more work. Or else there's a risk of naturally falling apart over time. Why would you build it that way!?


You wrote out loud what I've been thinking quietly.


From the lack of punctuation I think you can also rap it out loud.



This is genius! For the first time in my life my pedantry got rewarded.


Oh, we must upgrade, because of vulnerabilities. All the vulnerabilities found in 90% of this moot code.

Ok, point taken.


Your paragraph is as complicated as the code we create over time. Is this your point? Then I take it.




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