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RainyDayTmrw
13 days ago
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Show HN: LoopMix128 – Fast C PRNG (.46ns), 2^128 P...
That seems like it would be well served by deterministic dithering. (The terminology is not precise, but I'm not sure what else to call it.)
pezezin
12 days ago
[–]
For graphics you probably want a quasirandom
https://en.m.wikipedia.org/wiki/Low-discrepancy_sequence
A purely random function can lead to clumping and aliasing.
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