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There is no single company from Asia that market electronic physical experience. Other than Nintendo. IOW there's Nintendo.

East Asian companies hasn't shifted into maximizing perceived values over functions. I think it just feels fake and wrong to many. Another factor that I think might exist is, it might be simply hard to inflate values and sell experiences as East Asian company entities without good connections and/or cultural understanding to sell to developed Western markets.

East Asian engineers don't share the pain points as Western audiences. People don't use webcams - less sympathies exist for the urge to see faces. People don't use Linux on laptop - Windows is normal and fine. Don't recognize annoyances as annoying as often - it's considered signs of weakness. (Not sure about Nintendo complaints - people everywhere happily pay $80 for another Mario remakes on top of $500 console. Isn't that what you're asking for?). Kids aren't as interested in ROM cooking or piracy or software freedom in general - way more interested in enforcing IP rights themselves than demanding something from IP holders.

Or, widespread "just don't give a shit because they can't compete with Asian price dumpers" could be another reason. East Asian nations each has its own internal markets with massive surplus production capacities. Western companies had progressively moved into value engineering for survival, as Swiss watch industry famously did. The costs of East Asian physical products never represented its cost in the first place, only utility in context of economy at export destinations, and that might have affected how companies at the destinations have come to be.



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