Build me a multiplayer browser game with NodeJS back-end, a lobby system, MySQL as the database, real-time game-play, synchronized netcode over webRTC so there's as little input lag as possible, utilizing all the algorithms from gafferongames.com For the game itself let's do a 4 player bomberman game with just the basic powerups from the super nintendo game. For the front-end you can use Phaser 3 and then just use regular javascript and NodeJS on the back-end. Make sure there's latency compensation and interpolation.