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This sounds like a great developer experience, but the path from live-coded LISP graphics to a game that can be made public on ie. Steam is a long and troublesome path, compared to using for example OpenGL and C++.

I wish more programming languages focused on quick compilation times, easy cross compilation and straightforward deployment in general.



What makes it so much harder to publish a CL game on Steam versus a C++ game?


Well, for starters, how do you add cross-compilation to Linux, macOS and Windows to something like this using ie. SBCL?

https://github.com/xyproto/sdl2-examples/blob/main/lisp/Make...




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