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That's awesome, and almost certainly an Unreal Tournament reference (when you chain enough kills in short time it moves through a progression that includes "megakill" and "ultrakill").


If they did, they left out the best one: "m-m-m-m-monsterkill"

Surely Anthropic could do a better job implementing dynamic thinking token budgets.


Ultrakill is from Quake :)


It is not. Quake had "Excellent" for two kills in short succession, but nothing else if you chained kills after that.


Meh, ok?

This fits my memory of it:

https://www.voicy.network/sounds/o_2r357a-kKEe5PaiWyYnA-quak...

Was it quake 2?




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