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Blank and Berez were definitely thinking about p-machines when they designed the Z machine, and there is a hat tip in the 1980 Creative Computing article describing its inner workings.

[1]: https://mud.co.uk/richard/htflpism.htm



And the founders were AFAIK mostly looking at games as a testbed for bigger and better things—a mindset that unfortunately led to the Cornerstone database.




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