Could be, but the game play doesn't encourage me to continue.
Again, the first time I went to the store I could max out with everything, so there wasn't the accumulative build-up, or decision to prioritize one purchase strategy over another.
There wasn't any sign there would be new things to buy which I couldn't yet afford.
There was no hint that future game play would be anything other than clicking madly, with no need to conserve or focus resource use.
Part of Missile Command is to wait until just the right point so a single missile can do a chain reaction to take out several incoming warheads; to watch if your strategy was effective, not simply twitch-fire; and even the slow dread of watching an incoming warhead come towards a city after you've depleted your missile supply.
> David Lightman hovered over the controls of the Atari Missile Command tucked neatly between the Frogger machine and the Zaxxon game. ...
> Goddamned Smart Bombs! he thought as a white buzzing blip snuck through his latest volley of shots and headed for one of his six cities at the bottom of the screen. He spun the control ball, stitched a neat three-X line just below the descending bomb with the cursor, and watched with immense satisfaction as his missiles streaked white lines to their targets, blowing the bomb right out of the phosphor-dot sky.
I didn't get the same sense of satisfaction playing this version.
Cheers I updated the gameplay logic a bit for this so it is better including chain reaction explosions :) Work in progress to dial in gameplay logic. But thanks for suggestions.
I had something like $500,000. I bought up the entire inventory (at least, until the Buy buttons stopped working - there were still items available).
It then became a 'click as fast as you can and don't care about strategy' game, so I stopped.