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That artificial brightness limitation sounds especially diabolical, people should be able to enjoy high brightness as it (potentially) existed and not have to deal with hard-coded limitations. I'm not from mame though.

Rendering dots using circle texture sounds nice but why are the dots in your renderings the size of something from pac-man? They look comically large.



-beam_dot_size is configurable, and larger values make the screenshots more interesting.




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