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I game using Steam on Pop_OS![1] with a home-built AMD machine and, while I know there are some background processes (Proton) that run to establish and maintain a compatibility layer, it's nearly seamless to me as a user. The most I really see is a progress bar that appears before some games where Vulcan shaders have to be pre-rendered. In my experience everything needed for Windows-native games to run on Linux is handled automatically, without any configuration, runtime flags, or anything else.

Early on I consulted ProtonDB to see if my games would run, but honestly now I don't even look at it any more. While YMMV depending on the games you play, I haven't encountered really any major bugs and zero crashes. The most I found was some strange shadow texture rendering artifacting in Baldur's Gate 3, but it was contained to a particular part of a particular map.

A decade ago it was kind of rough, but now? I am never going back to Windows for gaming. Playing games on Linux is light-years better than what it used to be. If you're curious but haven't tried it because you had bad experiences in the past, I'd encourage anyone to give it another go.

1: https://system76.com/pop/




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