MQTT is used for messaging between processes on the embedded device itself, which can be the remote control panel, or a camera node. The panel itself is driven by a microcontroller which gets all the parameters to display and request changes through MQTT. If the camera is controlled locally, like on a LAN, then another process picks up the action and handles the communication with the camera. If the camera is remote (over cellular for example), we don't rely on the bridging functionality that some MQTT brokers provide but rather use Elixir sockets to send the data over. Typically parameter changes would be sent towards the camera and new status would be populated back to everyone. In most cases it's been a single control room, sometimes 2 at different locations, and one camera site so the needs for a wide distributed architecture hasn't been felt yet.
One of the next steps would be to have a real cloud portal where we could remotely access cameras, manage and shade them from the portal itself. In this context we have been advised to look at NATS. Remote production or REMI is now getting more traction and some of our clients handle 60+ games at the same time from a central location. That definitely creates new challenges as centralizing everything for control is a need but keeping distributed processes and hardware is key to keep the whole system up if one part fails.