I think that's all purist nonsense. It's like tesla removing the turn signal and drive selector stalks from their cars, or people that use super-minimalist keyboards.
Sometimes dedicated buttons for certain functions are GOOD.
People playing FPS games use two buttons to great effect. Maybe one button for aim, another for fire. People with MMOs can use as many buttons as the mouse allows. Creative types in tune with their environment can assign buttons to frequently used functions and flow through their tasks.
Yes, there are ways to double up functions and use less hardware. In macos you can use control + single mouse button for a context menu.
And I understand that poorly designed products use buttons willy-nilly and create a mess. Many remote controls are rows and columns of identical dedicated buttons that are lazy designs.
But why extra-minimal? I think it is a kind of designer-induced technical poverty.
Sometimes dedicated buttons for certain functions are GOOD.
People playing FPS games use two buttons to great effect. Maybe one button for aim, another for fire. People with MMOs can use as many buttons as the mouse allows. Creative types in tune with their environment can assign buttons to frequently used functions and flow through their tasks.
Yes, there are ways to double up functions and use less hardware. In macos you can use control + single mouse button for a context menu.
And I understand that poorly designed products use buttons willy-nilly and create a mess. Many remote controls are rows and columns of identical dedicated buttons that are lazy designs.
But why extra-minimal? I think it is a kind of designer-induced technical poverty.