Hah yes it took a while, thanks for following! When we started the blog we initially thought of building something very small, but along the way realized that the kind of thing we would really love using ourselves would be a much bigger project. It basically involved building a completely new editor from scratch, sync engine, adding multiplayer and end-to-end-encryption, and so on. It would definitely have been faster to take shortcuts and use many existing libs and frameworks around editors, UI and syncing, but then it wouldn't have been something meaningfully different I think, as you point out there's plenty of options in the space so why take the same approach.
We're very much still working on it though and it's finally at the point where it's just some polish, so pretty sure next Q.
We're very much still working on it though and it's finally at the point where it's just some polish, so pretty sure next Q.