Mr. Forstall said he invented a patent for double-tapping on Web pages because as he had been using a prototype of the iPhone to surf the web, he realized he was spending a lot of time pinching and zooming the page to fit text perfectly on the screen.
"I realized I have this incredibly powerful device, why can't it figure out the right size for me?" he said. So, he challenged his team to make the software automatically size the text into the center of the screen when he double-tapped around a webpage."
This is why we're in such a sad state with regard to software patents. This guy genuinely believes that he "invented" something. And that it should be patentable.
Of course, anybody who has actually built anything knows that what he actually did was "decide how something should work". You do this dozens of times when putting out a new product, and it's not in any way a big deal. Certainly not something you should call "inventing", and absolutely not something that you should consider patenting.
It's just one of thousands of design decisions you make. It's just sad to watch people who don't understand that making things worse for everybody.
I think double-tap-to-zoom is a perfect example of something that should be patentable. It's a huge improvement over existing systems that often used a zoom box you would position with cursor keys. To work properly it has to take into account the major design elements on a web page and make intelligent choices based on the user's tap target. Web browsing before double-tap-to-zoom and multi-touch zoom was a nightmare. These two features reinvented web browsing on small displays. This was clearly one of the killer features of the original iPhone.
Technology has and continues to advance at ridiculous pace. Many software developments are dependent on hardware. Until the hardware exists no one can even try to solve the problem. I don't want a company which has first access to hardware to automatically get all the software patents that derive from it.
Google is hard at work on their glasses. Lots of companies are. The hardware isn't there yet. We're getting there though. Eventually someone is going to have hardware that enables all kinds of cool things to be done that have never been done before. Our culture / society / economy doesn't need to compound their reward of being first with a 20 year exclusive.
My old Symbian phone in 2006 had an intelligent zoom, either in the built-in browser or in Opera Mobile. May have just been the latter. You didn't tap to activate it, you moved a little box, but it smart-sized the column you selected to fill the screen.
So is changing the mechanism to a double-tap when implementing it on a device with a touchscreen worth patenting?
And that's the thing about software. It's so easy to make, compared to designing/manufacturing something physical, that there are thousands of programs out there that you've probably never used, doing who knows what, and yet people are expected to know if something's novel and patentable?
> To work properly it has to take into account the major design elements on a web page and make intelligent choices based on the user's tap target.
And that is what should be patentable, if anything at all should be patentable. The algorithm to account for design elements and make intelligent choices.
In theory, patents exist to cover ideas which are hard to think up, but obvious once you've seen them. Double-tap fits this description perfectly.
I am against patents in general. But this is perfectly in line with past hardware patents. For example compare to 1950s radios where the volume control was also the on/off switch. Pull it out, and the radio was on, push it in, it was off, and it remembered the volume that you wanted. That button design was patented.
I don't see a difference in kind on that patent and the double-click patent.
I'd wager anybody with a little work, when told "Don't add another interaction point to this radio" or "Try to find some way of cutting down on distinct inputs" would stumble upon the radio knob solution given a little time.
This isn't art--even a cursory exploration of the solution space with vague constraints should get you there.
I've been trying to think up a practical way to use that very test as the barometer for patentability. Announce the problem that has been solved, and let the public submit solutions. If any of them are close to what is in the prospective patent, the patent shouldn't be granted.
It's tough though, because often the inventive thing is framing the problem correctly, or even identifying that there is a problem to be solved here. By assuming that, you're in danger of a hindsight bias.
Patents were never intended to grant monopolies over a given problem. If you're solving a problem that no one else has solved before, people will try to solve it once they use your product. I don't think granting monopolies over a problem space helps society. Quite the contrary.
> Patents were never intended to grant monopolies over a given problem.
Well I didn't say that they were... but I'm not sure I agree with your statement anyway. Do you have any evidence that that isn't what they were intended for?
I don't have any evidence. It just doesn't make sense to grant monopolies on a problem. It would harm innovation rather than help it. We'd have one medicine to treat each ailment, for instance.
Like the article that was recently posted about smart headlights letting drivers see through rain. Once you read the headline, you instantly know "camera(s), projectors, and motion-tracking algorithms" without having to click through to the article. Maybe the specific combination of motion tracking algorithms could be patentable for a short time, but not in such a way that an independent implementation necessarily infringes the patent.
That may be. But my point is that the standard that is being applied here is exactly what has been applied in hardware for decades, and what has been held up before legislators as exemplars of what patents are supposed to be for.
Incidentally I think that there was some ingenuity there. When Jacob Rabinow created the pull-button, he had been asked to improve a push-button tuner. (A review of the source informs me that when you pulled it had the station, not the volume. My bad. I have not seen one of these radios in decades...) His reason for switching is that he knew the problems with existing push-button tuners, and could design a better pull-button tuner. The manufacturer he invented it for did not want to accept it because nobody else was building them.
Incidentally the inventor of that was Jacob Rabinow. Take a glance at http://museum.nist.gov/exhibits/rabinow/patents.html to see all of his patents. Given how many inventions he had, he clearly did not spend long on each. But his claim would e that without the patent system he would have had no incentive to invent them, and would have worked on other stuff.
I'm not defending this either way. Merely stating the official view of what the patent system is supposed to have been for. (And my personal feelings are the other way.)
The patent system is supposed to encourage the progress of science and useful arts, not to reward inventors. While that is a good thing, it's not something to sacrifice progress for.
We're heading towards a world where all the money is getting funneled towards patent lawsuits and away from building products. This is not a good thing.
That's well and good too--excepting the fact that the free market already does this, and at the rate the patent system/legal system move, the deck is utterly stacked against the pioneers unless they've got gigantic money behind them.
And since software has such low barriers to entry, this really does not help progress.
Excuse me, what on earth is non-obvious about that?
When enumerating the alternatives to the pinch-gesture (the awkwardness of which becomes obvious within the first few days of use) then you end up with a rather short list of 10-12 items - and that's counting rather esoteric ones like a physical jog-dial.
Apple chose double-tap, just like anyone else in their right mind (other than Sony) would.
If that's not textbook example for a trivial "invention" then I don't know what is.
Actually, double-click was invented at Apple in 1980 or 1981, some ten years after the WIMP paradigm was invented at Xerox, and 18 years after Ivan Sutherland invented a sort of graphical user interface for Sketchpad, which Alan Kay credits as "the invention of the GUI".
See http://www.folklore.org/StoryView.py?project=Macintosh&s..., in the comments: "I remember when Larry was doing that testing. One of the things he tested was the three-button mouse, which is what Xerox had used. He found out that inexperienced computer users (the market that Lisa was aimed at, believe it or not) got too confused -- they couldn't remember what each of the buttons did. Same problem with a two-button mouse. So the one-button mouse was born. Of course, that meant that we needed double-click and triple-click, but that's another story..."
That doesn't mean that Apple deserves a patent for every double-finger-twitch action in perpetuity, or that double-click doesn't logically follow from the reduction in mouse button count.
The parent was pointing out the conflation of action (double-tap to fit, overloading volume control with on/off features) and mechanism (fitting algorithm, physical design of said button). The former is not patentable, or rather should not be, while the latter might be.
It's the difference between going to the patent office with an idea for "an engine that runs on steam" and actually designing a steam engine. See how much broader in scope the first one is?
I have serious trouble figuring out any possible difficulties in implementing this. Text is already in a bounding box. Zoom to the width of that box, and give it a little margin to make it look pretty.
It's not like zoom hadn't been implemented, or they had to reflow anything.
Patents aren't about doing something new. They are non obvious ideas - read the definition please. Amazon 1 click patent was an example of idiodicy of "something new".
This blasé attitude to patents is extremely dangerous. It stifles innovation and hurts society - the exact opposite of why patents were created.
Imagine if i patented RGB 128, 179, 253 because I couldn't find that value hadn't been used before. Should this be patentable? What about patenting a piece of timber 3.914 ft x 1.234 ft?
This is where Apple deserve a really hard kick in the balls. They patented something so generic and obvious that it is almost impossible not to breach it.
You've heard the saying "standing on the shoulders of giants" - what it means is that technology has enabled a bunch of potential inventions. Patterns of these combinations emerge naturally - sine pick up on it quicker than others... But such incremental steps should not be patentable because someone else would have easily come up with the same thing.
Now if you tell me that someone invented a new DSP, or a new compression algorithm that was genuinely different, then that is a good example.
Ask the question: would someone have easily come up with it, roughly at the same time ... And... Does it help of harm society to grant this patent... Then and only then should a patent bd granted.
- posted from my iPhone
Actually, part of the criteria for getting a patent (at least in the states) is that the invention is non-obvious to those in the trade. So patents kind of are about doing things that are hard.
And you could argue that zooming in on an HTML bounding box would be obvious to an engineer developing web browsers.
As Rob Pike has said about his patents, everything is obvious in retrospect.
In any case, if it's so obvious, where's the prior art? It's not as if web browsers haven't been around for nearly 20 years.
It seems to me that Apple has justification to defend wholesale copying of the myriad of little design decisions that they made that are synergistic. It's clear that they spent a huge amount of effort and cost doing this, and were able to succeed in a way that many had tried previously and failed.
The legal ways that one can defend such synergistic design work is limited. One common way, for better or worse, is to patent some of the individual elements to throw gum in the works of anyone trying to make derivatives of your work.
Web browsers on tiny devices that have the processing power to do a scaled zoom in a reasonable period of time have most certainly not been around for 20 years.
In theory, you're wrong (and you certainly should be).
In practice, I'd take it a step further: Patents aren't about doing things that are hard. They're about doing things that are new... to the patent office.
Not that I was making any comment on patentability.
But if the process isn't difficult, and we can assume that people individually have used zoom to zoom in on text, then the extent of the innovation is having it as a preset.
I'm sure you also believe the UX in any given video game should be patentable, and video games need to license each other for the effect of tapping buttons here or yanking joysticks there in order to even build their own.
"it has to take into account the major design elements on a web page and make intelligent choices based on the user's tap target"
That's fine, so patent the _specific algorithm_ used to make that decision. Implementations are fine to patent, IMHO. Broad concepts, such as "it should zoom in when I tap twice" are not.
The fact is, he identified a problem and then handed it off to others to solve. Any of us could've identified that problem, and most of us could've implemented the solution after a bit of work.
Especially in a group environment (dev listserv, public forums, etc.) we expect to have users that can identify problems and others that can solve them. Adding patents and claiming "Invention!" for incremental improvements is harming progress.
Not so fast. None of you did, despite the fact that mobile devices aren't new.
When I first saw tetris, I said "wow, I could have invented that, I was just looking at asymmetric block figures". However, I didn't.
Almost everything is trivial in hindsight.
>Especially in a group environment (dev listserv, public forums, etc.) we expect to have users that can identify problems and others that can solve them.
Are you claiming that Apple execs can't invent anything because they have too many indirect subordinates? Or that groups only produce improvements that are too trivial to warrant protection?
I wasn't in industry when that issue came up, and I wasn't employed by Apple. So, it really isn't fair to hold me responsible for a problem I didn't have. I've only recently begun carrying a mobile device of any sort, furthermore.
There are infinitely many problems that I haven't solved nor, I reckon, have you. I will not argue, though, that we automatically are not capable of solving them, as we have not encountered them and have no reason to solve them.
Given the constraints, given the hardware, given the opportunity and incentive, we certainly could come up with something similar. Just because we did not does not mean we could not.
This logic puts us in the unfortunate opportunity of saying "Well, the first person to run into the problem, to them goes the spoils!"
That's rubbish, and heavily encourages either wasteful flailing about in the problem space wasting resources, or worse, explicitly avoiding exploring even the same areas as others because you'd hate to be a few minutes late.
We need to be free to attempt solutions to problems regardless of who else has worked on them and to what success.
Second, the point I was making was not that Apple execs can't invent anything (indeed, I believe I set the bar fairly low for novelty!) or that groups only find trivial progress.
The point was that in a community we expect some users to find problems and others to find solutions--and these may be different folks, spread far in time and space. You made some statement seeming to imply that one must both discover and solve a problem, and that is what I took issue with.
Maybe we should define "invention" in terms of "design decision". An invention should be something that requires no fewer than three hundred design decisions to create.
They're already unable to handle other subjective requirements like "non trivial" and still struggle with the slightly objective "prior art". I don't think adding new subjective definitions would help.
In my opinion the biggest problem with patents is that it's impossible to put the theory in practice no matter how great the theory is. On paper, patenting only non-trivial ideas sounds good. On practice that rule simply doesn't exist because it's impossible to define objectively.
So if you had the idea to create an open roof "sunroof" in a car, the way the roof opens mechanically should be protected by copyright, not the fact that you are putting a rectangular hole above drivers' heads for more light and air? Could the shade slide be protected too?
>Of course, anybody who has actually built anything knows that what he actually did was "decide how something should work". You do this dozens of times when putting out a new product, and it's not in any way a big deal.
Sounds like a very useful feature to me, and something that competitors or previous products did not had.
And "deciding how something should work" sounds like a perfectly good description of an _invention_.
True but there are multiple ways of doing something. So after thinking about an idea, finding the easiest way to implement it is also a task in itself.
I'm not smoking anything, thank you very much for your polite inquiry.
How you came to the conclusion that "If the implementation is too hard, the idea was worthless", I can't even begin to think.
Difficulty of implementation and worthiness of idea are totally orthogonal.
There are tons of very important ideas that had a very difficult implementation. E.g the idea behind the atomic bomb was very valuable despite the fact that the implementation took some of the top minds, several years and millions of dollars.
Is "the progress of science and useful arts" promoted by granting monopolies over such things? That is, would Apple have chosen not to create the iPhone without patents like this? I think not.
>That is, would Apple have chosen not to create the iPhone without patents like this? I think not.
If you take only one patent as an example, maybe not. But if Apple couldn't secure ANY patent on the iPhone, and any competitor was free to copy it as he liked, well, not only the might have not produced it, but the very industry might not even exist and have the scope it has today.
Aren't the iPhone and the Samsung Galaxy S3 functionally equivalent? For the sake of argument, haven't competitors succeeded in "copying" the iPhone to their hearts' content? Note that trade dress is a class of IP on its own that definitely has helped Apple, since competitors can't create products and try to pass them off as the iPhone itself.
The iPhone is a very successful product, and it owes very little of that success to patents.
There were few-to-no software patents until the 80s. In that period there was rapid progress, and many new industries; some say much faster progress than since.
It's true that when some areas offer artificial monopolies and others don't, investors like the former. But extending the domain of monopolies isn't the only way to debias that.
Apple makes the Mac Pro, the iMac, Macbook Pro, Macbook Air, which are all generic computers, which anyone can (and does) copy. Do you think they would not do it since they can't patent a laptop computer, that's rectangular? Or an all-in-one computer? Or a tower computer?
[ In cross-examination, Mr. Forstall said Eddy Cue, now head of Apple's Internet services efforts, had used a 7-inch Samsung tablet for a time, and sent an email to Chief Executive Tim Cook that he believed "there will be a 7-inch market and we should do one." ]
Sounds like everybody came up with similar, unprotectable stuff, with great inspiration from each other. Not guilty. Next case!
Exactly. That's how competition is born. Sure you shouldn't be able to copy a product to a point where it's very easy to confuse the 2, but anything besides that should be allowed. "Similar" products are how markets are built. Competition by default means that one company's product is more similar than different to another company's product, in a given market for a certain type of product. And the differences are just "competitive advantages".
I'd be interested in what the reporting structure under Forstall really is like. Jobs said Apple is run like a startup. But 1000 direct reports does seem unrealistic.
Does team imply that they must be direct reports and not have a single layer of managers? With a single layer, each manager (including Forstall) would have just 34 people to manage directly. That's somewhat the same as a teacher handling a big high school class.
I bet they did. I bet there were times where he went directly to staff and said, "I want you to concentrate on this" or "Now refine this" -- "and then come show it to me."
Is there anyone approaching the patent problem from another angle? Say by trying to productize research on prior art discovery? Or anything that would help patent officers become more productive (as in any of: do more without loss in quality in equal time or the same with increased quality in equal time or do more better in less time)?
Sure a human will vastly outperform the state of the art algorithm on any one patent but when talking about thousands of applications week in week out and increasing, some kind of automation to filter the cruft would be useful. Surely as bad as things are now, the worst that could happen is no effect? Would certainly be a better application of machine learning than classifying the mood of movie ratings or calculating social media "klout".
Double tap to Zoom patent? Lol, that sounds completely pathetic. I thought about that by myself in a couple of days after starting to browse the web with a mobile that wasn't from apple. Now i understand why it's so easy to create virtual monopolies. You don't have to be particularly smart, just the first average joe to come up with a simple idea, then just stifle natural progress with dumb laws to make some guys rich.
In not a too distant future, people will look back at this society and be genuinely mesmerized at how retarded people were.
Sure, most trials are only de facto public since most of the public cannot access trials and only court decisions get published. If Apple really wanted to avoid to disclose these 'secrets', it could have filed a respective motion AFAIK.
Find the Opera Mini App, try the page with it. What you're getting is some Opera servers processing the page to minimize the stress on your CPU. The best thing you can have on the mobile.
Samsung wanted to fortify the claim that Apple "copied" from Sony. (The evidence was dismissed because of procedural reasons.)
However, the main problem with this story is that the "copied" design is for a Sony Walkman, not a mobile phone. Also, the Sony-inspired design submitted by Shin Nishibori, an Apple industrial designer, was just one of many prototypes that didn't make the final cut.
Probably because it's hard to prove, it can become a big and arguably irrelevant distraction, and it opens up the possibility for an endless line of "this was inspired by that" from both sides. It's not too difficult to argue that everything was inspired by everything else all the way back to the stone age. The crux of this case is the question of whether Samsung has been copying Apple. Whether Apple copied someone else is arguably irrelevant. Sony can sue Apple themselves if they really think that's true.
I do understand that Apple may very well have lifted ideas from Sony and others and I have to admit that it is a valid argument. I'm only speculating as to why the judge decided not to admit the "inspired by Sony" evidence. In my eyes I can see my reasoning as being realistic though I'm not sure if it's right or wrong.
As an aside, and really, beyond the scope of the law, if you look at this from a human perspective and ignore the black and white aspects of the law, I think it's pretty obvious that Samsung has been imitating Apple's designs. Forget who worked on touch screens first and forget who first created a brick style phone with the same kind of interface because I really think that's irrelevant. Lots of phones look and function like the iPhone and the iPhone looks and functions like lots of other phones but what's really important here are the details of the design and not the generalities. If you look at Samsung's phones that came out after the iPhone you see what seems to be an attempt to piggyback off the iPhones success and maybe even confuse consumers into buying the wrong phone or making them think, as they often do, "it's basically the same thing". The minor details of Samsung's phones and tablets like the middle "home" button, the radius of the corners, the thickness, and even their packaging are so similar that if you took the logos off the phones and/or boxes its easy for even an informed consumer to mistake the two from ten feet away. I've seen tons of touchscreen phones both close up ans far away and most of the time it's not difficult at all to tell an iPhone apart from the others despite the similarities they all share (that's even without my glasses on). But if you take the Samsung phones and tablets in question and compare only those then it's quite easy to not be able to tell the difference until you're actually close enough to hold it up to your face. Legally, that's probably not important but practically that's the real issue. Even if Samsung had come out with touchscreen phones in a style like the iPhone ten years before Apple it shouldn't matter because Samsung began making what really look like clones of the iPhone only after Apple put the iPhone out.
I know if I argued this in court I'd be on shaky ground but I'm not arguing the legalities. I'm looking at this through the eyes of a real person. Touch screens, sing button or multi-button, rounded corners, etc. don't matter. When you see a copy of something else, you know it. I think whether Apple wins or loses the case it doesn't matter nor will it settle the argument. People who have seen the phones and tablets in question all know and see what happened and with so many touchscreen devices out there that are obviously very easy to differentiate from the iDevices, it can't be a coincidence that two companies were working on designs so similar right down to the tiniest details at around the same time. I think Occam's Razor applies here. The simplest explanation is that lots of companies were working on similar designs around the same time but when Apple's took off Samsung purposely started designing their devices to look like Apple's to piggy-back off their success. The result? Moms who always buy the wrong thing bought a Samsung phone or tablet as Christmas gifts because "they're basically the same thing, right?" and Apple sued Samsung.
And looking at this from the eyes of another real person:
At various times over the past several years, Apple has sued Nokia, HTC, Motorola and Samsung, plus several smaller companies over a wide variety of smartphones and tablets using many of the same design and user interface patents. This isn't about Apple being offended by copying. This is about Apple using the legal system to attack their competition. Note that many of the patents involved (like "data detection" and "universal search") date back to Macintosh user interface features from years (sometimes more than a decade) before the iPhone.
Sadly, I expect the judge wouldn't allow it, but I'd love to see the Samsung lawyer show the jury the whole gallery of devices (from all vendors) that Apple has sued over using these patents. That would make what is going on much clearer.
Well, no, it seems like you're looking at it legally. You're totally right on a lot of points (maybe all of them, I haven't looked into verifying them all). Apple is very much using the legal system to squash competitors and that's shady. I'm not denying that. What I'm arguing is really outside the scope of this trial and the law. I'm saying that the allegations that Samsung has purposely copying Apple designs in some of its phones and tablets is obvious. Samsung makes a lot of touch screen phones. Most of those phones, like most touch screen phones made by anyone look very similar to each other. They're all pretty much the same basic design. But then there's a subset of Samsung's phones that so closely resemble the iPhone that even the most casual of observers has to wonder if it wasn't on purpose rather than coincidence. I think it's pretty safe to rule out coincidence in this case.
Apple's patent abuse and legal shenanigans aside, there's a handful of Samsung phones and tablets that just couldn't have come out looking like almost perfect clones of the iPhone and iPad by accident. Apple is being an asshole. But they're right that Samsung copied.
I don't know, I've had people refer to my Asus Transformer as my "iPad". This criterion doesn't seem very sensitive (although yes, the iPad must have influenced Asus).
YMMV. Let me explain. if you walk into a tv showroom, can you differentiate tvs from 10ft away? It's a poor Rgument to use the 10ft.
The real issues are 1. Is it norm for companies/people to copy each other (eg. Apple iPhone from Sony). 2. How closely can you copy before you're doing real harm? 3. WhatP is the right balance in a patent that benefits society (NOT the inventor) the most?
There is no doubt that Apple copied Sony. There is no doubt that Samsung copied Apple.
If Apple win this case, patent madness will get even worse and society will suffer greatly.
If Apple lose this case, it will encourage copycats, but it will also challenge the patent madness and be good for society in general.
IMHO, the reason the judge excluded the Sony evidence was because Apple aren't on trial.
- sent from my iPhone
My guess is that it's too confusing for a layperson to parse that it is not actually a Sony design. Given a lot of the reader commentary that I've seen on various tech sites and newspapers, folks seem to have difficulty understanding that the design was actually created by someone at Apple.
The design was based on what a Sony designer said in an interview. Apple mocked up the design based on a vision. In any case they were able to show they had an earlier design from a year before that looks like the current iPhone.
I want to know who came up with the Anchor Points idea for Copy/Paste. I had an idea like that back when I was using PalmOS. Whenever I needed to copy stuff that flowed past a single screen, it was hell trying to do that. I'd invariably under or over-shoot. Had I been able to set a start point and move to an end point and have it all selected, that would have been marvelous. I wish I had done a post about it way back when. I would have been Prior Art.
Emacs works the same way. You set an anchor (the mark) and the region implicitly spans the text between the anchor and the cursor (the point). This kind of stateful approach (as opposed to a stateless alternative such as holding down shift while sweeping out a selection) has several advantages even when using a keyboard and mouse. E.g. you can set the mark and then do a search or any other action that might modify the point.
They are most probably not giving away any important secrets that were previously unknown. This is a calculated move, and Apple at some level believes that most of what is being released is either (1) known by the competitors or (2) irrelevant for the future generations of their products.
"I realized I have this incredibly powerful device, why can't it figure out the right size for me?" he said. So, he challenged his team to make the software automatically size the text into the center of the screen when he double-tapped around a webpage."
This is why we're in such a sad state with regard to software patents. This guy genuinely believes that he "invented" something. And that it should be patentable.
Of course, anybody who has actually built anything knows that what he actually did was "decide how something should work". You do this dozens of times when putting out a new product, and it's not in any way a big deal. Certainly not something you should call "inventing", and absolutely not something that you should consider patenting.
It's just one of thousands of design decisions you make. It's just sad to watch people who don't understand that making things worse for everybody.