AIUI the main limitation with early PC graphics was (1) it was a dumb framebuffer and (2) bandwidth from the system to said framebuffer was too low to replace the entire screen in a single frame. This only really got solved comprehensively in the late 1990s or so, hence prior to that timeframe you were always more or less relying on some kind of "trick" to achieve smooth video output.
Look... comparing Amiga platformers to Commander Keen is insulting. Amiga had "Genesis style games" not "Commander Keen style games"
Amiga games looked and sounded like this https://www.youtube.com/watch?v=wFtLGDywZlg
Not this https://www.youtube.com/watch?v=iKHUOKVzo0Q