That is kind of hard to do. Human reasoning and computer reasoning is very different, enough so that we can't really grasp it. Take chess, for example. Humans tend to reason in terms of positions and tactics, but computers just brute force it (I'm ignoring stuff like Alpha Zero because computers were way better than us even before that). There isn't much to learn there, so GMs just memorize the computer moves for so and so situation and then go back to their past heuristics after n moves