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Why not collaborate, it will help you avoid reinventing some wheels.

For example make a 3D version of the 2.5D graphics Nile/Gezira. You could do it in less than 500 lines of code and within 3 months.

Other system software could be a new filesystem in 600 lines of code or a TCP/IP in 120 LOC.

I also think a SPICE or physics simulator could be around 600 lines of code.

I'll do the parallelizing optimizing adaptive compilers and autotuners (in Ometa 2).

I intend to target a cluster of M3/M4 Macs with 32-core CPU, 80-core GPU and 32-core Neural Engine cores with an estimated 80 trillion TOPS and 800 Gbps memory bandwidth each. A smaller $599 base model M4 Mac mini would do between a fifth and a third of that performance.

Together we could beat NVDIA's complexity and performance per dollar per Watt in a few thousand lines of code.




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