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Want some fun as a programmer?

Download an open source roguelike and get it working in an IDE.

I am hacking frogcomposband right now with shitty old Eclipse CDT IDE, and having a blast.

Mass dissolve? No pet mana cost? Never need food? Cast spells from books that are in your home and not waste inventory? Access your home from anywhere in the dungeon? Teleport towns from anywhere in the overworld? Find anything annoying? Code it away.

Remnants of the Precusors (a Master of Orion super-remake) is great too. Doomstar super-sized ships with certain tech combos? Ultralarge worlds? Mark artifacts and mineral worlds in a radius from you because you are a xenoarchaelogist? That is plain old Java so you can IntelliJ away.

Of course with any IDE there is the old breakpoint and modify values hacking, even if you don't change the code.

I want to do Cataclysm DDA next but the git clone is bombing every time. Maybe it is too big.




Modding games was the first reason why I started to learn programming. From modifying a TXT file inside an APK, to injecting DLLs, and replacing strings on a Hex editor, it just feels so great.


For me it was Worms 2. There was a plain text file controlling all the explosion sizes etc for the weapons.


Starsiege Tribes modding was pretty accessible. Everything was just a bunch of .cs files, Tribes RPG was a fun thing to check out and play with. An example would be the Shifter mod: <https://github.com/BHare1985/Tribes-Shifter>


You could try a shallow clone at first, “git clone —depth 1 …”

Later you can pull to get all of it


I thought I tried that, but maybe I tried any of git's innumerable other options.

It might be a large blob that is bombing it regardless of version files. It seems to bomb in the exact same spot each time.


The resolution to my git problem:

    git config --global http.postBuffer 1048576000


You cannot avoid the ballyhack.




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