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Congratulations!

This is a huge achievement and work -- although I do not know the space.

What is the stack used? Did you end up substantially switching things in the stack during your journey?

It would be great if you follow up later with experiences like the maintenance journey post-launch. Also, what do you feel the publisher provided besides the artist and guidance?




Thanks! Godot 4.2 w/ C#. I started with Godot 3 and C#, but ported to Godot 4 a couple months into the project, because it was my understanding that would help console portability in the future. It was a bit of a pain, but not too bad. Maybe a week's worth of work.

Raw Fury I think also did a great job w/ marketing and promotion, e.g. connecting the game to streamers, and the trailer knocked it out of the park IMHO :)




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