Thank you. It is kinda like Tetris, blocks falling constantly. you have limited time to get strong and destroy blocks.
i struggled greatly on balancing. My solution was to make director behind the scenes to make sure player never gets bored. Downside is; game is quite hard for non breakout players. Aiming is crucial.
i did release the demo on itch.io
But it lacks some features. i will update it tomorrow.
i struggled greatly on balancing. My solution was to make director behind the scenes to make sure player never gets bored. Downside is; game is quite hard for non breakout players. Aiming is crucial.
i did release the demo on itch.io But it lacks some features. i will update it tomorrow.